- Los Angeles Unified School District
- ITI Signature Event
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Leading Edge EdTech Summit
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The Leading Edge EdTech Summit or LEETS is the premier professional learning experience geared toward building the bridge between educational technology research, policy, and practice; and the synergy between edtech thought leaders, experts, and LAUSD practitioners.
Saturday, March 2, 2024
8:30 a.m. - 3:30 p.m.
Sheraton Universal Hotel
333 Universal Hollywood Dr, Universal City, CA 91608
Soheil Katal, Chief Information Officer
Dr. Frances Baez, Chief Academic Officer
Superintendent Alberto Carvalho (Pre-Recorded)
Leading Edge Overview
Inspirational Stories
Dr. Jennifer Williams, Keynote Speaker
10:00 a.m. - 10:50 a.m. BREAKOUT SESSIONS - ROUND 1 (50 mins)
11:00 a.m. - 11:50 a.m. BREAKOUT SESSIONS - ROUND 2 (50 mins)
Lunch Reception
iDREAM and Esports Pop-Up
12:50 p.m. - 1:40 p.m. BREAKOUT SESSIONS - ROUND 3 (50 mins)
1:50 p.m. - 2:40 p.m. BREAKOUT SESSIONS - ROUND 4 (50 mins)
Acknowledgments:
LEETS 2023
Established in 2019, the Leading Edge EdTech Summit or LEETS is the Instructional Technology Initiative’s (ITI) signature event geared toward building the bridge between educational technology research, policy, and practice; and the synergy between edtech thought leaders, experts, and LAUSD practitioners. LEETS features keynote speakers, panel discussions, and workshops led by PK12 and edtech experts. Previous guest speakers include Dr. Mitchel Resnick, Founder of Scratch and Director of Lifelong Kindergarten at MIT’s Media Lab; Dena Simmons, activist, educator, and founder of LiberatED; Vikas Gupta, CEO and Founder of Wonder Workshop; and Dr. Jennifer Williams, Founder of #TeachSDGs and Take Action Global; among many others.
This year’s theme is “Leading At The Edge” with instructional technology to ignite dreams, unlock potential, stay curious about the world, and strive to achieve the impossible to design a better future for self and others. In celebration of ITI’s 10-year anniversary, LEETS23 will celebrate and honor champions, advocates, and models of digital transformation in LAUSD, and will look to the future to design more inclusive and equitable learning experiences for student and adult learners through the power of edtech.
7:30 a.m. - 3:00 p.m.
Sheraton Universal Hotel
333 Universal Hollywood Dr, Universal City, CA 91608
LAUSD Leadership Spotlight:
LAUSD Partner Spotlight:
Alex Orozco, UTLA Treasurer
Lisa Dachs-Ornelas, ACSA President
Welcome Keynote: Dr. Victor Rios, Author and Professor
LEETS23 Partner Spotlight:
Marco Antonio Torres, Apple Education
LEETS23 Overview: Dominic Caguioa, ITI Coordinator
Grand Ballroom
Producer’s Room
Writer-Director’s Room
Marley Zeno and Michele Robinson, BrainPOP
Studio I
Studio II
Studio III
Studio IV
Terrace A
Terrace B
Terrace C
Grand Ballroom
Producer’s Room
Writer-Director’s Room
Studio I
Studio II
Studio III
Studio IV
Terrace A
Terrace B
Terrace C
Partner Spotlight: Nearpod+Flocabulary:
ITI Through the Years:
Recognition Categories:
Digital Citizenship Advocate - Educator
Digital Citizenship Advocate - Administrator
Computer Science Champion - Student
Computer Science Champion - Educator
Computer Science Champion - Administrator
Parent and Family Advocate
Teacher Leader
Impact Team
Future Ready Implementation
Leading for Impact
Community Partner
Producer’s Room
Writer-Director’s Room
Studio I
Studio II
Studio III
Studio IV
Terrace A
Terrace B
Terrace C
Producer’s Room
Writer-Director’s Room
Studio I
Studio II
Studio III
Studio IV
Terrace A
Terrace B
Terrace C
LEETS23 Partner Spotlight:
Closing Remarks: Sophia Mendoza, ITI Director
LEETS23 is made possible in collaboration with
LEETS 2022
The Leading Edge EdTech Summit or LEETS is L.A. Unified’s premier educational technology conference, powered by the Division of Instruction’s Instructional Technology Initiative (ITI). Now in its fourth year, LEETS is transitioning back into an in-person edtech summit.
This year’s theme is “Humanizing EdTech: People First, Technology Second” to emphasize the impact and power of instructional technology to promote discourse and dialogue, foster relationships and connections, and cultivate collaboration, reflection, and a sense of community. Make your mark, share your learning, and stay inspired using #LEETS22.
LEETS22 Program
Saturday, April 23, 2022
8:30 a.m. - 3:30 p.m.
333 Universal Hollywood Dr,
Universal City, CA 91608
8:00 a.m. 9:00 a.m. |
Registration: Sign-in and Breakfast Great Hall and Grand Ballroom |
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9:00 a.m. 10:30 a.m. |
Morning Plenary: Welcome Reception, Keynote and Mainstage Session Grand Ballroom |
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Welcome Remarks
Keynote Speaker: Blair Imani Blair will be signing her book in the Grand Ballroom right after the Morning Plenary. |
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10:40 a.m. 11:25 a.m. |
Morning Breakout Sessions Breakout Rooms |
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Leadership Workshop with Blair Imani |
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11:35 a.m. 11:55 a.m. |
Morning Affinity Groups and Networking Breakout Rooms Prompt: How might you collaborate with peers and colleagues to scale promising instructional technology practices in your Local District and CoS? |
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Local District Northeast and Local District Northwest |
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12:00 p.m. 1:00 p.m. |
Roundtable Luncheon: Lunch Reception and Impact Sessions Grand Ballroom |
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Partnerships Panel: Better Together |
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1:10 p.m. 1:55 p.m. |
Afternoon Breakout Sessions Breakout Rooms |
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Strategies for Activating SEL in Project Based Learning |
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2:05 p.m. 2:25 p.m. |
Afternoon Affinity Groups and Networking Breakout Rooms Prompt: How might these instructional technology practices promote inclusive, equitable, and rigorous learning for both student and adult learners? |
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Taking IT to the Summit: Certifications in EdTech |
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2:30 p.m. 3:30 p.m. |
Afternoon Plenary: Ignite Talks, Keynote and Closing Session Grand Ballroom |
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Partner Remarks
Impact Talk: Professional Learning on the Edge |
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3:30 p.m. 4:30 p.m. |
World Cafe Reception: Closing and Extended Networking Session (RSVP Required)
Ballroom Circle - Outdoor Patio |
LEETS 2021
Scroll down to preview the flyer and the clickable program for each day of LEETSFest21,
including keynote and breakout session times.
Day 1 - Wednesday, April 7, 2021
3:30 p.m. - 5:00 p.m. - Welcome and Keynote
- Welcome and Keynote
- Ken Shelton (3:40 p.m. - 4:20 p.m.)
- Vikas Gupta and Dr. Daniela Schmeinck (4:20 p.m. - 4:55 p.m.)
LEETSFest21 begins with leading speakers and thinkers in the field of educational technology with Ken Shelton, education technologist and global keynote speaker, as opening keynote speaker highlighting equity and inclusion; along with Vikas Gupta, Wonder Workshop Founder and CEO, and Dr. Schmeinck, professor and researcher specializing in robotics in the elementary grades.
5:00 p.m. - 6:00 p.m. - BREAKOUT SESSIONS
- Developing Programming Skills: Wonder Workshop:
Amy Adams and Mabel Lung, Instructional Technology FacilitatorsParticipants will understand the value of providing all students access to computer science education. Educators will learn how to leverage Wonder Dash robots and Wonder Class Connect to successfully integrate coding and robotics. Educators will explore resources and the Wonder Workshop curriculum.
- Teaching Computer Science in Distance Education -
Dash’s Neighborhood and Class Connect
Bryan L. Miller - Sr Director Global Strategic Outreach - Wonder WorkshopWonder Workshop brings you its virtual platforms to continue engaging students in computational thinking and computer science concepts in remote and distance learning environments.
Day 2 - Thursday, April 8, 2021
3:30 p.m. - 5:00 p.m. - WELCOME AND KEYNOTE
- Welcome and Keynote
- Dr. Jennifer Williams
Day 2 of LEETSFest21 encompasses collaboration beyond the classroom, incorporating the ISTE Standards for Students, specifically Digital Citizen and Global Collaborator, with keynote from Dr. Jennifer Williams highlighting her work around UN’s Sustainable Development Goals (SDGs), global collaboration, and using EdTech for good.
4:30 p.m. - 6:00 p.m. - BREAKOUT SESSIONS
- Digital Citizenship Through Nearpod and
Flocabulary
Amy Adams, Instructional Technology Facilitator
Debbie Bermeo, VILS CoachParticipants will develop Digital Citizenship practices that will inspire their students to positively contribute to and responsibly participate in the digital world. Educators can leverage Nearpod and Flocabulary to model safe, legal and ethical explorations of Digital Citizenship themes, scenarios and discussions.
- Developing Student English Language
Through Engaging Google Slides/Nearpod
Renee Sanchez, Instructional Leadership Support Specialist
Jeannette Tarin, Teacher, El Dorado Ave ES
Adan Martinez, Principal, El Dorado Ave ESParticipants will develop an engaging Google slide deck with Nearpod add ons to further their students’ English Language Development (ELD) skills in vocabulary development, writing, and speaking. Facilitators will take participants through the whole process of creating a 5 slides presentation that can be implemented the next day in the classrooms using the process of ‘I Do, You Do, We Do’.
- Engaging Diverse Learners Through Nearpod
Gohar Hamo, Instructional Technology Facilitator
AJ Lugo, Resource Specialist Teacher, Sylmar Leadership AcademyEngage diverse learners with Nearpod multi modal learning features that allow all students to access content. During this learning session teachers and leaders will gain a better understanding of using Nearpod to enhance student engagement specific to the content standards. Educators and leaders will explore features such as Note Taking, Drawing, Virtual Reality, Immersive Reader, Audio/Video responses, as well as participating in game-based learning. This session will empower participants to use Nearpod to accommodate different learners.
- Nearpod 101
Michelle Singh, Nearpod PD FacilitatorDiscover teaching with Nearpod while experiencing an interactive lesson. Then learn how to log into your account, explore the Nearpod Library of lessons, find, edit and launch lessons in both LIVE and Student-Paced mode. Examine information available in reports to monitor student learning. Participants are eligible to begin the Nearpod Certified Educator (NCE) process after this session.
- Elevating English Learners with Nearpod
(4:35 p.m. - 5:15 p.m.)
Alyssa Navarette, Nearpod PD FacilitatorLearn how to use Nearpod to provide your students access to rigorous academic content with interactive EL strategies and scaffolds.
- Elevating English Learners with Nearpod
(5:20 p.m. - 6:00 p.m.)
Alyssa Navarette, Nearpod PD FacilitatorLearn how to use Nearpod to provide your students access to rigorous academic content with interactive EL strategies and scaffolds.
- A Pedagogical Approach to Nearpod
(4:35 p.m. - 5:15 p.m.)
David Franklin, Nearpod PD FacilitatorLearn how to use Nearpod to create lessons that incorporate the 5E (Engage, Explore, Explain, Elaborate, Evaluate) model into your instruction.
- A Pedagogical Approach to Nearpod
(5:20 p.m. - 6:00 p.m.)
David Franklin, Nearpod PD FacilitatorLearn how to use Nearpod to create lessons that incorporate the 5E (Engage, Explore, Explain, Elaborate, Evaluate) model into your instruction.
- Flocabulary: Building Academic Vocabulary
for All Learners (4:35 p.m. - 5:15 p.m.)
Ike Ramos and Mervin Jenkins, Nearpod PD FacilitatorsLearn about Flocabulary’s engaging videos and interactive, inspirational vocabulary development lessons. In this introductory session, we will explore the Flocabulary site and discover lesson features and grade-level content.
- Flocabulary: Building Academic Vocabulary for
All Learners (5:20 p.m. - 6:00 p.m.)
Ike Ramos, Nearpod PD Facilitators and Mervin Jenkins, Nearpod PD FacilitatorsLearn about Flocabulary’s engaging videos and interactive, inspirational vocabulary development lessons. In this introductory session, we will explore the Flocabulary site and discover lesson features and grade-level content.
Day 3 - Friday, April 9, 2021
3:30 p.m. - 5:00 p.m. - WELCOME AND KEYNOTE
- Welcome and Keynote
- Dr. Sharla Berry (3:40 p.m. - 4:20 p.m.)
- Stephen Reid (4:20 p.m. - 4:55 p.m.)
Day 3 of LEETSFest21 brings you the convergence of inclusive and engaging online learning that supports diverse students and the principles of game design to the learning process, beginning with keynote speeches from Dr. Sharla Berry, researcher, professor, and practitioner, along with Stephen Reid, Senior Program Manager with Microsoft, as they underscore relevant, meaningful, impactful, and real-world learning through online and game-based learning; followed by hands-on workshops leveraging Minecraft: Education Edition.
5:00 p.m. - 6:00 p.m. - BREAKOUT SESSIONS
- Enhancing Instruction with Game-Based Learning & Minecraft Education Edition
Sandra Cuautle Herrera and Rohya Prudhomme, Instructional Technology FacilitatorsDuring this session, participants will have the opportunity to explore game-based learning with Minecraft: Education Edition. Join us to learn how you can use Minecraft: Education Edition to foster student engagement, build community, and help your students develop problem solving skills in any content area. If planning to attend, please make sure to download Minecraft Education Edition prior to the learning session.
- Demonstrating Mastery Through Game-Based Learning
AJ Lugo, Resource Specialist Teacher, Sylmar Leadership Academy
Maria Muniz, CTE Teacher, Sylmar Leadership AcademyThe intent of “Demonstrating Mastery Through Game-Based Learning” is to help educators and leaders learn how to assess students’ mastery through Minecraft: Education Edition. Participants will learn about game-based learning by engaging in hands-on experiences and exploration. Educators and education leaders will leave with a basic understanding of how to incorporate Minecraft EDU in the classroom by making the connections to the ISTE standards. **If planning to attend, please make sure to download Minecraft Education Edition prior to the learning session.
- Code Across the Curriculum with Minecraft Education
Haronid Moncivais and Afeez Bello, M:EE PD FacilitatorsMinecraft is the best-selling video game of all time with over 50% of US children having played the game. Learning coding and computer science through Minecraft Education increases student access to these skills, using an immersive, creative platform that is both familiar and engaging. Students learn to code, collaborate and solve problems through play and projects that matter to them. Minecraft Education’s curriculum is easy to follow, empowering teachers of all backgrounds to deliver coding across the curriculum. With over 150 hours of curriculum, students can learn block (visual) programming and advance to Python and JavaScript (text-based languages). In this session, you will be guided by Minecraft Education’s lead developer through different in-game coding experiences and see how easy it is to incorporate coding and computer science into your classes. Please make sure to download Minecraft Education Edition prior to the learning s ession.
- Minecraft: Education Edition: A New Opportunity for Esports in Education
Aria Azizi and Laylah Bulman, M:EE PD FacilitatorsMinecraft: Education Edition contains special features for immersive and connected learning, from specialized blocks to enhanced multiplayer and a camera and portfolio for assessment. As a competitive esports title, its strength is that it gives students the opportunity to design, create, build, and code their own game experiences. With over 99% of students having played one competitive video game in the last year, it’s nearly certain that esports is a part of your students’ lives. If you are interested in scholastic esports but not sure where to start, we offer thirteen brand new Minecraft worlds, build challenge examples and an evidence-based scholastic esports framework, to support competitive play in the classroom. Meet students where they’re at with Minecraft Education Esports. An overview and live demo of the worlds, build challenges and framework will be presented. Please make sure to download Minecraft Education Edition prior to the learning session.
Day 4 - Saturday, April 10, 2021
9:30 a.m. - 12:00 p.m. - WELCOME AND KEYNOTE
- Welcome and Keynote
- Dr. Mitchel Resnick (9:30 a.m. - 10:30 a.m.)
LEETSFest21 will conclude with sessions highlighting creative and playful learning beginning with keynote speaker Dr. Mitchel Resnick, MIT Professor and Founder and Creator of Scratch, sharing about the Four P’s (Projects, Peers, Passion, and Play) to develop creative thinkers. To complement this keynote, breakout sessions will showcase how to bring creative learning and computational thinking in the classroom through digital storytelling, creative computing and programming, as well as virtual and simulated robotics and makerspaces.
10:30 a.m. - 12:00 p.m. - BREAKOUT SESSIONS
- Creative Solutions with Scratch and LEGO WeDo 2.0
Amy Adams, Instructional Technology Facilitator
Jamie Galgana, Instructional Leadership Support SpecialistIn this LEETSFest session, participants will make connections to their role and engage in a unique experience converging digital platforms, virtual environments, and hands-on makerspaces. Participants will understand the role of creative play, find opportunities for computational thinking and engage in hands-on learning.
- Eliciting the Innovative Designer Through Digital Storytelling
Maria Franco, Instrctional Technology Facilitator and
Elizabeth Lester, Assistant Principal at Madison MSParticipants will be developing their skills as a facilitator as they learn how to plan digital storytelling activities that will use a design process and computational thinking strategies (Facilitator). As a result, they will learn how to engage their students as innovative designers with this design process and a variety of tools to create original digital stories explaining a solution to a problem / content topic (innovative Designer). Participants will in turn learn how to develop their students’ creative communicator skills as they use a variety of digital platforms and tools to express themselves creatively (Creative Communicator). By targeting a specific audience for their digital stories, the students will be diving into their ability to customize their message for an intended audience engaging the students in complex thinking. Through learning how to use block coding, participants will be able to engage their students in computational thinking strategies as they use algorithmic thinking to code their stories.
- Engage Students Through Playful Learning to Think
Critically and Solve Complex Problems
Paulette Donellon, Enterprise Account Manager LEGO Education
Betty Justus, LEGO Education Solutions ArchitectEngage students regardless of their learning level in thinking critically, analyzing data and solving complex problems with real-world relevance. In this session we will learn about LEGO Education’s newest solution SPIKE Prime! The SPIKE Prime solution brings together LEGO bricks, a programmable, multi-port Hub, coding language based on Scratch and STEAM learning units to help students of all learning levels build confidence and critical thinking skills. Join us for some fun and engaging tricks and tips you can take back to your classroom.
- Building Confidence in Your Learners with LEGO
Education
Paulette Donellon, Enterprise Account Manager LEGO EducationSTEAM learning is all about building confidence in learners. Join us for a look at current data around confidence in STEAM learning and ways to build confidence amongst teachers and students through using LEGO Bricks for hands-on activities. In this session, we will share with you LEGO® Education materials to experience how easy entry lessons can lead to limitless creative designs. LEGO® Education engages students in thinking critically, analyzing data and solving complex problems through working through real-world, relevant challenges. Educators will walk away thinking about how building confidence in students early and often will lead to pathways of success in building 21st century skills and preparing for college and careers.
- Inspiration on How to Develop Data Literacy in
Elementary and Middle School Students
Bettly Justus, LEGO Education Solutions ArchitectThis engaging session will provide a sneak peek and a chance to meet the newest hands-on STEAM solution from LEGO Education that encourages students to discover physical science in action! LEGO® Education BricQ Motion engages elementary and middle-school students in STEAM learning as they experiment with forces, motion and interactions in the context of sports. BricQ Motion provides easy, hands-on learning experiences that spark cool “aha” moments, as students set LEGO bricks in motion without the need for technology.